![]() Leapers also sport large fangs and claws and can move quite fast, often inhabiting areas with no gravity so as to take advantage of their fast moves. Leapers' tails can coil to about a third of its original length and they can use these to propel themselves, letting them leap long distances. However, their most notable trait are their long scythe-like tails created from the corpses' innards and legs, fused together into a single limb. Leapers are more animalistic Necromorphs with more muscular arms and the top of their heads seem to have separated from the neck, also sporting a set of mandibles on their heads and mutated jaws. More durable 'Enhanced' Slashers can also result from more decayed corpses and female Slashers can spit acid projectiles and are called Spitters. It helps them in climbing on walls or running, but walking is harder. Bones in the feet of Slashers are extended, most notably the heel bone, which adds balance. Slashers also have an atrophied set of lower arms, which usually have little purpose, but can sometimes be used to hold their prey. They are named for the large bone blades that emerge from the hands of their upper arms, which can be the infected corpses' original arms or can be newly sprouted limbs from their backs. Slashers are the most common Necromorph forms, posing the greatest threat when in groups. The Markers present themselves to lifeforms as sources of unlimited energy, tempting those lifeforms to build more Markers in a misguided attempt to harness their energy only for those Markers to cause more Necromorph infestations. Once some Necromorphs created, these Necromorphs would butcher any non-Necromorph lifeforms on sight so their corpses can be reanimated either via infection with their cells or Markers' powers. This signal also affects the minds of intelligent life forms, usually manifesting as dementia and resulting in homicidal and suicidal actions – laying out a rich field of fodder for the Necromorph infection. Necromorphs are created through the power of Markers (either Black Marker or its derivation Red Markers), alien objects that emit a highly concentrated electromagnetic signal that alters any dead tissue in range on a cellular level, converting it into Necromorph tissue and re-animating the corpse of the host organism. Necromorphs are named after "necro" - which means dead and "morph" - which means form making their literal name "dead forms": as their name implies Necromorphs are similar in many ways to zombies, but are not undead - instead, they are a unique form of alien life but are just as dangerous to the living due to their desire to spread and their parasitic nature. They are a parasitic species that come in a variety of forms ranging from tiny barely humanoid monstrosities to hulking abominations and are capable of infecting dead bodies in order to make new Necromorphs and are highly resistant to damage: the best means of defeating most Necromorphs is dismemberment, also in order to prevent new Necromorphs from spawning it is wise for a player to destroy any corpses they come across.Īccording to an in-game description that two types of Necromorphs exist, those that exist to infest dead bodies and those that exist to create new corpses - in other words, Necromorphs kill other species in order to survive.ĭespite their single-minded crusade to eliminate all other species and monstrous mass murdering nature, the Necromorphs are worshipped as Gods by Unitology, a massive universal religion, and aids in helping the Necromorph population grow as part of their apocalyptic prophecy, even at the cost of Earth and all of mankind as many of them such as Challus Mercer or Daina Le Guin wanted to spread the Necromorphs on the Earth (Mercer) or in the entire universe (Daina). The Necromorphs are the main antagonists of the Dead Space franchise.
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